AAKAMI
A shooter game; Little Red Riding Hood and the wolf fighting cola, coconut milk and coffee.
Entry to BOOOM! The 3rd GameShell Game Jam by team “Future Internet Cafe”. Took care of the technical development.
Play it here!
Move with W/S/A/D or the arrow keys; I/K/J/U corresponds to the triangle/circle/cross/square buttons.
| LÖVE game package | AAKAMI.love(1.4 MiB) |
A teamed game jam with the Future ACG Group, a student club of our university. The theme being “SHIFT”, the game’s interpretation is that the protagonist can flip (shift) between Little Red Riding Hood and the wolf, being damaged by bullets of the different colour while absorbing energy from same-coloured ones.
The enemies are C×ca Cola, P×psi Cola, C×conut Palm (Ye-shu) Coconut Milk, and St×rbucks Coffee. A clever set of choices!
The organizer, Game Cores, distributed a GameShell for development use to each team. GameShell is a gaming console with a retro appearance and a complete modern computer system (Linux) under its 320×240 screen. The console can directly run LÖVE games; this game was also running on the console at the time of submission. Unfortunately, no photo of the final product seems to have been kept.
Below is one of the only surviving photos, showing a player for music games I previously made ported to it.

The console’s graphics unit seems to be a little bit less capable than expected, with the game in pixel graphics that run smoothly on laptops achieving only 2 frames per second on it. I later thought over it and implemented a sprite batch optimisation, and the game immediately went up to over 50 FPS. It seems that the cost of draw calls is expensive on this device. An interesting optimisation experience gained.